![]() In this sense, growing cotton can be more efficient for clothing, though such clothes will be the least protective and least durable. To make a piece of clothing you need enough quantity of a single leather type combining different types won’t work. To see how much you need, look at the Bill options in the Tailoring table or bench. ![]() Keep in mind that different animals give different amounts of leather - you won’t get much from a rat. The skins of your enemies can also be used for that purpose. When tailored, leather gives the same stats as cloth. There is also leather, furs or wool for clothing, which can be harvested from animals. While it is far from being decent clothing, it works without eating up many resources. If you are very short on resources, build a crafting spot and set it to craft tribal wear. To craft clothes, besides the material cost, you will need a tailoring bench, and a powered one works faster. Harvesting it will yield cloth.Ĭreating a growing zone should be one of the first things you do in the game How to get Cloth?įor that you need to create a growing zone and plant cotton there. ![]() The duster is probably the best clothing a wool duster gives some good protection from heat and cold, and the devilstrand one is ideal for warrior pawns.Ī good combo for protection would be: a superior devilstrand duster and a superior button-down shirt and pants will give you 52% of armor. There are different clothing types with different defensive bonuses for body parts for example, t-shirts won’t protect the arms, while button down shirts (at least they offer some protection).ĭevilstrand is one of the best choices for protection, and wool is the most efficient for temperature insulation. There are different armor attributes, such as Sharp, Blunt and Heat, and these attributes are affected by the clothing material. More work, but more versatile.Clothing protects the colonists from heat and cold, and provides some damage resistanse. The difference between cowboy hat and tuque is a matter of temperature. Pants and button-down shirts will provide the broadest protection. If you can set up an indoor structure somewhere (like have a pair of sunlamps and a heater enclosed around a geothermal), it will give you a consistent, sizeable harvest every year. The earlier the better, as temps begin to thwart growing ranges near the final few days of Fall.ĭon't bother planting outside after spring, the plants will die in winter temps. Just set up a (very) large field of it somewhere before the end of spring. If you stack actual armor and a good shield, you'll create an amazing melee fighter to boot.ĭevilstrand doesn't have a wide window for efficiency because of how long it takes to grow and it's extremely limited use (once you have your colonists outfitted, it's not worth the effort to keep harvesting). This is actually pretty critical for small colonies in late game, as it narrows the primary threat to melee chargers. If temperature allows, jackets/dusters as well. Yeah, best thing for devilstrand is building high-quality shirts/pants for colonists. Divide each overall amount by the number of materials it takes.the result is the overall cost effectiveness per unit of material. As you get people kitted out with armor vests or power armor on top of devilstrand clothes, you'll have a huge resistance to damage.Īs far as figuring out the most cost effective, you can do that at home with the game and a calculator.ġ) open the game, make a tailoring bench, queue up one of everything, check details and write down how much material each takes (like cowboy hats only take 25 materials)Ģ) dev mode spawn clothes over and over (or use EDB and make a 20 crafter with 2 bionic arms, industrious and very neurotic and dev mode cloth, making items over and over) until you have a same-quality, same material item of each type.ģ) check the market price, or dev mode call a trader and check the prices. If temperature isn't an issue, make devilstrand dusters/jackets and tuques as well.ĭevilstrand has a very good sharp resistance (rhinohide is also good for this) - to the point that a colonist kitted out with high quality devilstrand/rhinohide clothes actually has the equivalent of an armor vest all over. If temperature is a problem, use alpaca wool or muffalo wool cowboy/duster or tuque/jacket to fend off the elements. Best USE of devilstrand is making shirts and pants for your colonists to wear.
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